on demonkind
Sep. 18th, 2011 10:28 am![[identity profile]](https://www.dreamwidth.org/img/silk/identity/openid.png)
True Demons
True demons come in many variations, but have three features in common.
- a humanoid natural body, with digitigrade or unguligrade hind limbs, horns protruding from the skull several inches above the ears, membranous wings, and a thin, prehensile tail
- high intelligence, comparable to humans
- a behavior or system of behaviors for leeching magic from humans primarily and other magical creatures secondarily
Deviation in the third feature is used to classify true demons; however, as true demons can interbreed freely and traits exist on a blended spectrum, no formal distinction actually exists.
Imps
Imps are small demons with low intelligence and frequent breeding cycles,
on magical susceptibility
Jul. 24th, 2011 09:27 am![[identity profile]](https://www.dreamwidth.org/img/silk/identity/openid.png)
Typically, a magical creature's susceptibility is directly related to their own ability to use spells, such that a faerie or other creature that uses magic freely would be vulnerable to spells directed at them. A comparison can be drawn to the attack and defense capabilities of Pokemon, and the tendency for Pokemon with high attack to have low defense.
Magical susceptibility can be explained quite simply as the resilience of the magical core. A core adapted to frequent spell use would have fewer blocks to allow easier access and transfer of magic between the body and core, and so would not be able to prevent foreign spells from entering the core. On the other hand, creatures such as werewolves whose cores serve a few specific functions and are not used to spellcasting would have high resilience and low susceptibility to foreign spells.
There are exceptions - some creatures have both a high magical output and a low susceptibility, and this can usually be attributed to a specialized layout of internal magic that keeps the core safe while allowing magic to flow freely throughout the body.
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- badly. Its Water attacks had raised scalding welts along her flank and side, and her left foreleg bore deep teeth wounds that had yet to seal up. The exhausted werewolf had stumbled back into the forest and collapsed into a stupor to change back into a human...and that's where she is now, waking slowly from the magic-drugged sleep.]
on magical illness
Jan. 26th, 2011 04:58 pm![[identity profile]](https://www.dreamwidth.org/img/silk/identity/openid.png)
Magical overcharge
Caused by the excessive absorption or overproduction of magic within the core. Overcharge rarely occurs naturally, as the body of a magical creature has a number of automatic responses to prevent a dangerous buildup of magic, and is usually the result of some kind of magic-blocking spell. Signs of overcharge:
- Fever
- Dizziness, disorientation (especially a feeling of "distance" between oneself and one's surroundings)
- Headache
- Irritability or irregular emotional responses
- Urges to run around or engage in other physical activity
- Urges to use spells or otherwise burn off magic
A creature suffering from extreme overcharge goes into a panic state as a last resort to rid themselves of excess magic, the symptoms of which are:
- Periods of intense hyperactivity
- Hypersensitivity and extreme reactions to external stimuli
- Severe disorientation and hallucination
- Unconscious spell use
- Quickened metabolism, high fever, intense hunger
- Sudden, painful burning sensations that last anywhere from 10 seconds to 2 minutes
It is notable that the symptoms of magical overcharge are very similar to those of electrical overcharge, an ailment that afflicts Electric-type Pokemon.
The panic state is a natural reaction to overcharge - attempting to suppress the symptoms can be extremely dangerous and even fatal for the creature.
While the state of overcharge is atypical for most magical creatures, there are some that deliberately overcharge themselves as part of an evolution-like aging process, or to supplement their magical abilities.
Magical poisoning
Magical poisoning occurs when a creature absorbs magic in such a way as to disrupt the workings of their own internal magic. Symptoms vary widely depending upon the situation, but the most common are:
- Physical nausea, fever, vomiting
- Hallucinations and "phantom pain" (typically focused at the location of the magical core)
- Loss of control over magic use
- Delirium
Magical poisoning, if not aggravated, will typically resolve itself by having the contaminated magic ejected from the core. Because portions of the core itself are cut away along with the contaminant, this forces a 'recovery period' via magical exhaustion.
Magical Exhaustion
The opposite extreme from magical overcharge, magical exhaustion occurs when a magical creature uses enough magic so as to draw from their actual core, depleting the magic needed for their basic magical functions.
Magical exhaustion manifests as physical exhaustion ranging from mild to extreme - simply overusing spells may leave the user tired and unable to use any magical abilities, while the aftermath of severe magical poisoning can leave a victim unconscious or immobile for days.
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But why does he have to? He has better things to do. ...Like obsessive training. As usual.
His boots have been ditched, bothering with his human form has been ditched, and all that's left is a grumpy half-demon tracking down a werewolf. Grumble grumble bitch bitch grumble.]
on magical humans
Jan. 18th, 2011 11:34 am![[identity profile]](https://www.dreamwidth.org/img/silk/identity/openid.png)
"Wizard" is more of a job description than a state of being, but it is commonly used in place of "human" to describe human spellcasters. Humans cannot naturally use magic - to become a wizard, one must have a binding spell performed on them by another wizard or a magical creature, so as to have an internal source of magic. The binding spell must be reapplied regularly, and at this point can be performed by the new wizard themselves. If allowed to wear off, the process of finding a mentor and proving one's renewed dedication to the study of magic must be repeated entirely.
Most wizards are scientists at heart, taking on magical powers in an effort to study their world - whether their curiosity tends towards the good or the evil is a matter of personal tendency.
((ooc: known wizards in au canon are the Professors, possibly evil team scientists such as Blaine and Charon))
Witches
The classification of witches is still a hotly debated topic. Genetically, they are human, but they are born with a magical core that allows them to naturally use spells. Witchcraft is hereditary and manifests in the females of a family. Witches are, for the most part, elemental magic users, and tend to form clans or extended family networks within which knowledge of that bloodline's powers is passed around.
Pokemon partnership is deeply tied into witch tradition - they almost invariably train Pokemon of their associated element, and there is a strong pressure on younger witches to carry on the customs of their elders in regard to their elemental wisdom.
((ooc: known witches in au canon are Flannery, Candice, Sabrina
Mages
Mages typically begin their work with magic as wizards, but gain a new label when they change the nature of their connection to magic. Whereas wizards integrate magic into their own bodies in moderation to preserve themselves, mages adapt their own bodies to accommodate magic on the level of a more powerful creature. This "magical form" can range from a mostly human body with a magical core, to an magical inanimate construct (known as a clockwork golem - not to be confused with the Pokemon Golem from which the term derives), to a created magical creature of some kind.
The masteries of a mage are generally frowned upon due to the inevitable side-effects of self-transformation. Repeated shapeshifting is known to place psychological stress upon the shifter, and the case is even more true for a non-magical human that takes on a magical form - there is an element of dependency upon and addiction to magic as the mental energy required to maintain control over shapeshifting slowly wears down, and legends are rife with examples of mages who went mad and became monsters permanently.
((ooc: known mages in au canon are Pryce, possibly Archie/Guile Hideout))
on mixed blood
Jan. 8th, 2011 08:32 pm![[identity profile]](https://www.dreamwidth.org/img/silk/identity/openid.png)
The tail end of the medieval era, for reasons still speculated today, saw a sudden upswing in interspecies romance - it apparently became accepted and even fashionable for faeries to court humans on the sly, if period literature is any indication. Likewise, Pokemon were coming into their own at this time, and evidence of their partnerships with their own magical relatives is abundant today.
Crossbred Pokemon
The textbook example of genetic ties between Pokemon and magical creature is the Dragon-type Pokemon. Disregarding the magical core, they are all members of the same taxonomical order - arrow dragons are more closely related to Dragonite than they are to harrier dragons, and Garchomp closer to sandwyrms than Salamence. It is extremely common for a true dragon to have recent Pokemon ancestry, and vice-versa.
Less obvious examples can be found practically everywhere - Pokemon breeders greatly value magical ancestry between 15 and 30 percent in species such as Ninetales, Charizard, and others, not to mention dragonkind.
(work in progress)
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On Faeries, in particular, the blue-winged faerie.
There are many sub species of faeries and spirits as the evolution and development of faeries are greatly influencewd by environmental factors and the power of the ley lines that surround their environment. Faeries and spirits were created by magic! They are the purest forms of magic to exist. However, that is changing as time passes and as they evolve. Once at the beginning of time, they began with no coporal form and as time went on, they started develop their own forms depending on their location. Some became more humanoid looking than others due to their contact with humanity and others could never pass off as a human.
Now, there are many classification of faeries, some more malicious and cruel than others. Most of these classifications are based on their wing colour however some don't have wings at all and are classified by other means. For example, the pink-winged faerie are the most gentle and shy of all the faeries. They avoid humanity and other creatures at all costs and only approach pokemon willingly.
Blue(ironically) is from the blue-wing family of faries. The blue-wing faeries are known for their mischeivous nature and their talent for trickery, basic shape shifting abilities, illusions and what not. Unlike most faeries they have two forms - in their tiny faerie form, they are incredibly delicate but have stronger access to their power. In their humanoid form which they take on to blend in with humans, their powers are more limited. They have elemental ties with water and wind and so, as protection, they hone those attacks to protect themselves. Now, the blue-winged faries are a dying race. Because they interact with humans most often, they are easily hunted down and killed for their wings and their dust. This led to the development of swapping human babies out for their own, leading them to be dubbed the changelings.
By swapping human babies for their own, they ensure their child will reach adulthood safely and eventually, the hidden longing the child has to return to the wild and reunite with their faerie family will lead them away from their human families or their human families discover their true nature and cast them out, forcing them to join the faeries. Most human children are usually kept around as servants and second class citizens once the faerie child has returned. Blue and her human counter part are actually the exception to the norm.
more tba
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Magic is not matter, nor is it energy; it is its own substance with its own unique properties. In its most basic, unaffected state, magic interacts only with magic; it cannot produce or be moved by physical forces.
A spell is the product of magic acting upon magic (comparable to motion; the effect of a force acting upon matter). There are three fundamental spells from which all spells can be derived:
Binding spells occur naturally in the bodies of creatures with magical cores, as well as at certain geographical locations.
Magic-to-matter binding spells make the affected matter susceptible to magical influence; in magical creatures, these spells are an involuntary action, known in some circles as a "second heartbeat".
Magic-to-energy binding spells are used in basic physical spells, such as moving or burning an object from a distance.
Magic-to-magic binding spells are used mainly by magical creatures or wizards that deal with them, and typically involve an attempt to "shackle" one magical entity by attaching a conflicting magic.
Transformation spells, which effect changes upon the target magic (or the matter bound to it).
There are three fundamental models of transformation; spells must follow some combination of the patterns embodied in these. The simpler the transformation, the more efficient the spell.
Day-night transformation, or a life cycle - change through a series of processes or actions upon the target
Seasonal transformation, or a modal cycle - periodic change in the state or properties of the target
Moon-phase transformation, or a continuous cycle - continuous change of the target, with no static intervals
Magical creatures are life forms that perform continuous, involuntary binding spells as a natural function and maintain a magical core - a source of magic within their own bodies.
Pokemon also possess magical cores, but do not perform the binding spells that maintain them. They are acted upon by the magic in their environment, and produce magic bound to various forms of matter and energy. The orderly magic of Pokemon is very different from magic in its natural, chaotic state, but is still researched as a model for its less easily observed counterpart.
Humans are the only known creatures to not possess magical cores. Magic use in humans can only be a conscious effort, and the magic must be obtained from an external source. New research suggests that other non-magical entities may have existed in prehistoric times, but were almost certainly out-survived by Pokemon.
Magical creatures
Magical creatures are far more difficult to classify than Pokemon, given their chaotic nature. With some exceptions, they can be divided into three rough groups:
Humanoids, such as faeries and elves, whose anatomies and mental capacities are similar to those of humans. This group includes faeries, elves, etc.
Pokemon-like, whose anatomies and mental capacities are similar to those of Pokemon. This group includes griffons, magical dragons, etc.
Non-genetic, which are created through a method other than biological reproduction. This group includes both magical creatures spiritual in nature and those that do not start life as magical creatures, such as windigos or werewolves.
-WIP-